Autor Téma: Patch notes for Arms Race release 1.0, Released on Tuesday, December 5th, 2017  (Přečteno 313 krát)

Online [QEVEP] Draciste

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Patch notes for Arms Race release 1.0, Released on Tuesday, December 5th, 2017

https://community.eveonline.com/news/patch-notes/patch-notes-for-december-2017-release

Greatly expanded the Alpha Skill Set. Over 20 million total skill points available, including:
Battlecruisers
Battleships
Tech II small and medium weapons
Cross training to all factions available
https://community.eveonline.com/news/dev-blogs/clone-states-the-next-steps/


If a character's medical clone is set to a structure/station where he is unable to access the clone bay (due to permissions or clone service being offline) then when that medical clone is activated he will now awaken in his School Headquarters, instead of his current corporation's HQ station.

Following on from the reductions in isotope volume and moon material volume released in Lifeblood last month, several changes have been made with the intention of increasing the economic friction associated with capital ship deployments and jump freighter hauling, stimulating the ice product markets, improving the balance of ice product consumption, facilitating the easier trade of high value reacted intermediate materials for T2 production and somewhat reducing the pain that can be caused by heavy jump drive usage and high stacked jump fatigue values. The changes are as follows:

Jump Drives:
+56% fuel use by Black Ops Battleships
+100% fuel use by other ship-based jump drives
Reduction of the maximum jump fatigue cap by 20%
Further reduction in isotope volume by 40% (to 0.03m3)
+20% increase in jump freighter fuel bay volumes

Fuel Blocks
Doubling the amount of liquid ozone required to build all four block types (from 167 to 350 per batch)
Small tweaks to the heavy water and isotope consumption as well primarily to round off the numbers and make math easier for people (167 -> 170 water and 444 -> 450 isotopes)
80% reduction in the volume of all non-alchemy T2 intermediate materials (everything other than the “unrefined” stuff)

T2 intermediate materials
80% reduction in the volume of all non-alchemy T2 intermediate materials (everything other than the “unrefined” stuff)


Warp Disruption Bubbles have been updated with increased rendering fidelity, fewer texture artifact errors, reduced whiteout (overdraw), and improved performance in heavily-bubbled environments like fleet fights and camps.

Activating a ships self destruct sequence will now drop their tethering from an Upwell Structure.

Overheated modules that fail to activate due to range will no longer accumulate heat.